Getting Started

This section gets you from install to a first working 3D patch quickly.

Path

  1. Installation
  2. Quickstart
  3. First Patch

If you are coming from Hydra

  • Use Triode as the runtime entry point (Hydra remains as a compatibility alias).
  • Keep familiar generators (osc, noise, src, solid) and chain methods.
  • Add scene APIs (stage, scene, geom, mat) when moving into 3D composition.

See Hydra in triode for a direct mapping.