First Patch: Hydra Signal + 3D Scene
Use this patch to understand triode's two-layer model: signal chains and scene graph.
perspective([2, 2, 3], [0, 0, 0], {
controls: { enabled: true, modifier: "none" },
});
const material = osc(6, 0.08, 0.7)
.modulate(noise(2), 0.08)
.rotateDeg(noise(1).mult(20))
.phong({ shininess: 20 });
const sc = stage({ name: "main", reuse: true })
.lights({ all: true })
.world({ ground: true, fog: true })
.mesh(geom.box(), material, { key: "hero-box" })
.render();
update = () => {
const box = sc.obj(0);
if (!box) return;
box.rotation.x += 0.008;
box.rotation.y += 0.012;
};
Why this patch matters
osc(...).phong()bridges Hydra signals into a Three material.stage()gives a chainable scene handle.keyhelps object identity inliveMode: "continuous"during iterative edits.